dc.contributor.author |
Скасків, Ганна |
|
dc.date.accessioned |
2021-12-11T14:53:23Z |
|
dc.date.available |
2021-12-11T14:53:23Z |
|
dc.date.issued |
2021-12-11 |
|
dc.identifier.uri |
http://elar.fizmat.tnpu.edu.ua/handle/123456789/1206 |
|
dc.description.abstract |
The article describes the approaches to the introduction of gamification technologies in the educational process in higher education institutions on the example of the experience of teachers of the Department of Informatics and its teaching methods of Ternopil Volodymyr Hnatiuk National Pedagogical University. It is noted that in the transition to blended and distance learning, the influence of digital technologies has increased, this has led to more active use of elements of gameplay during practical classes and laboratory workshops. |
uk |
dc.language.iso |
uk |
uk |
dc.subject |
ігрові технології, ігрофікація, гейміфікація, ігровий проєкт |
uk |
dc.title |
ВПРОВАДЖЕННЯ ТЕХНОЛОГІЙ ГЕЙМІФІКАЦІЇ В ОСВІТНІЙ ПРОЦЕС |
uk |
dc.title.alternative |
Introduction of gamification technologies in the educational process |
uk |
dc.type |
Article |
uk |